- Goal and references
- Unity project and version, or confirmation that this starts fresh
- Target platform and test devices
- Relevant assets, licences, and third-party accounts
CBONLINE SERVICES
Game Cloud Backend
ได้ flow online ที่แยกความรับผิดชอบ client/server และมี error handling
ESTIMATE$896–$2,687DELIVERY RANGE3–10 weeksCATALOGTechnical review
CBMEDIA-READY FALLBACK
01SCOPE
Clear inputs.
Concrete outputs.
Design and integrate accounts, persistence, inventory, leaderboards or live game services.
- Service architecture
- Client integration
- Example data flow
- Operating cost assumptions
- 24/7 operations
- security audit ระดับ enterprise
- provider fees
02PROCESS
Milestones you can inspect.
- 01Model
กำหนด identity, data และ trust boundary
- 02Integrate
เชื่อม managed service กับ Unity client
- 03Recover
จัดการ offline, retry และ failure states
- 04Handoff
ส่ง config, schema note และ cost assumptions
03ACCEPTANCE
Done means tested,
not just delivered.
A target build or sample scene that can be checked against the acceptance criteria.
The agreed source, package, or patch with dependencies and a changelog.
A test checklist, known issues, and the devices or environments used for validation.
Revisions and defect warranty are defined separately from new feature requests.
READYCONFIGURE